Tag Archive for: Social Media

Part II: Companies and recruiters need to learn “how to apply for candidates”

12 Okt
12. Oktober 2014

Some companies such as law firms in Germany rate candidates still by their final marks mainly. Even if candidates seem to have a good fit in experience and already worked some years in the same legal field they are not considered for an interview below a specific mark. This is raising the question which are today’s relevant quality criteria for a candidate selection?

As a scientific research recently found out recruiters spend an average of six seconds to scan a resume and to decide if a candidate fits or not – recruiters self-reported they would spend four to five minutes per resume (source: TheLadders). This is not a surprise as time is always critical in recruiting projects. On the other hand quality is critical too. It just makes the resume to the deciding admission ticket. Well, today everybody can write everything in his profile and even resume. So how to verify information are correct? And how to find passive talents that did not pimp their profile or resume? Maybe here are new social tools like TalentBin the future. TalentBin for example tries to aggregate and combine public available social information from multiple sources in the net to create an information profile.

In my interviews some candidates also for executive positions reported about a very complex recruiting process. After they have been contacted they had up to four telephone interviews with different recruiters and ended up on a shortlist with a high number of candidates (up to 10) that was prepared for the client company. Unfortunately such processes are mostly not explained in the first interview otherwise many candidates might abandon the application. How much time would an experienced professional who is not desperately searching for a job invest in such a process with a 1:10 chance of success even after several interviews? Thinking of the Generation Y it is hard to believe that anyone would be interested – and this generation will represent 35% of the workforce in 2020. The Generation Y expects that companies apply for candidates and they demand a very personal and lean recruiting process.

For sure process and selection criteria are often set by the client company and recruiters might be “only” the executing part. On the other hand external (and internal) recruiters should understand themselves also as consultant of the client (or internal business partner) how to build a modern and fitting recruiting process with appropriate quality criteria. They have to act as change agent in a changing external and internal environment.

I made myself a lot of positive experience with external recruiters and also how I was contacted in active sourcing projects. Also there were reported many positive experiences in my interviews. But overall it still seems that a transformation of the recruitment process has often not started neither in the HR department of companies nor at executive search consultants or agencies. In consideration of the HR top trends 2014 (demographic change, shortage of qualified stuff and social media) this sounds surprisingly (source: Recruiting Trends 2014). Technology is already changing how we work and requiring different and new skill sets (source: Deloitte 2014). That means also that recruitment needs a shift, new HR skills, new HR technologies and a new approach for talent acquisition. In a global study only 13% of asked HR leaders claimed to be ready for the new challenges in their department (source: Deloitte 2014).

Finally there are some simple recommendations for recruiters based on the input from my interviews:

  1. Apply for a candidate
  2. Scan the candidate, not only the profile or CV
  3. Consult your client (or internal business partners) to choose a smart and lean selection process and discuss the quality criteria

Pillars of Product Transformation

07 Apr
7. April 2014

Product transformation means to make a disruptive move for the existing product portfolio into something new. For the music industry their product transformed from vinly to CD to download. While the first transformation went well for the industry, the second one killed half of the established record companies. They have not been prepared, did never understand the request for the transformation and resisted until a lot of those disappeared. Especially the digital product transformation is happening in very short circles today.

In definition transformation is the successful result of a change strategy and a transition plan based on the three elements product, people and process. In reality the three most important elements are people, people, people. Any change starts in the head of the people. Without the initial first move to get the “right stakeholders” on board nothing can change and there will never be a product transformation into anything new. It all starts with an idea and the understanding that change is something natural and part of the daily business. And this is independent from the economic situation of a company. In reality it is of course not as the most managers start thinking when they identified that they have a problem with the current product, service or business model. Anyway, when the CEO or the senior management understood that there is need for a transformation, the hardest work is to establish the idea through the organization. Product transformation means to change the whole company, the nature of the firm. It can be a market or user driven change and is in line with the over-all company vision. In some case product transformation can even modify or change the company vision.

The software culture of a company is deciding how fast and easy the transformation process can start. The CTO and his team should always ask: “Are we still using the most valuable technologies to serve our customers?” New technologies can change the way of working completely, not only in the product and tech department. But if the software culture supports such a process smooth and clean is again related to people. People build and live the software culture of a company.

The organization’s culture is the enabler to transfer change through all departments of the company. Mindset, believe systems, norms and values are influencing how successful change will be. And again it is related to the people that implemented that culture and how it is adopted and lived by all employees. The structure of the company determines the speed of change through the organization. Flat hierarchical levels would be ideal. But it is all about people. Change is often resisted as many people are afraid to change status quo and working environment. So again, it starts all in the head of the people and the start has to signal that change is something good and positive. That is at least the base to start product transformation.

How mobile devices change recruitment (Wie mobile Geräte die Rekrutierung verändern)

02 Jul
2. Juli 2013

How mobile and social Web change the recruiting world (Part 2)

Beside the social factor there is a second important variable that drives change in recruitment.

The MOBILE-factor

Around 40% of Germans already use the Internet via mobile devices (D21, 2013) and more than 50% of the German Internet users go mobile online (Accenture, 2012, D21, 2013). After all, 28% of Germans have already started looking for a job mobile (Recruiting Trends, 2013), while most German companies’ career and recruitment activities are mostly unprepared for mobile seekers. Nearly 80% of mobile users complain that career opportunities are insufficiently optimized for mobile. Only between 7 and 10% (Recruiting Trends, 2013 / Internal Study monsters 2013) of companies declared to be prepared for mobile users in the field of career and recruitment. Over 40% of companies do not know e.g. if their website is technical “mobile ready” or have even not thought about it yet. Job and career sites should be designed „responsive“ or „liquid“ to ensure a consistent and legible image on all browser sizes. Ideally, the career page and the company’s website are designed following the principles of „mobile first“. Although only a few candidates actually apply via mobile devices in Germany, the search and selection of information on mobile devices is an important part on the application path of potential candidates. In Germany nearly every application is including an individual cover letter, what create an additional obstacle to apply mobile.

The Internet itself is becoming a kind of mobile content. The mobile usability is not an aspect of the web offer, but the web itself is a part of the mobile offering and mobile devices are the primary target of use.

Technology is a necessary base, but simplicity and direct benefit of use are the key to make mobile application successful. The most powerful and comprehensive application will not win automatically the most users, but the one that is most easy to use and that creates the highest value.

Due to the different mobile ecosystems such as Android, iOS and Windows Mobile so-called “web apps” are becoming more attractive because these work on all mobile platforms. Only one system has to be developed and maintained. Often here is a subdomain „m.domainname“ used.

Wie das mobile und soziale Netz die Rekrutierungswelt verändern (Teil 2)

Neben dem sozialen Faktor existiert eine zweite wesentliche Variable, die Veränderungen in der Rekrutierung vorantreibt.

Der MOBILE-Faktor

Rund 40% der Deutschen nutzen das Internet bereits über mobile Endgeräte (D21 2013), bei den Deutschen Internetnutzern geht mehr als jeder zweite mobil online (Accenture 2012, D21 2013). Immerhin 28% der Deutschen suchen bereits mobil nach einem Job (Recruiting Trends 2013), während die meisten Unternehmen im Bereich Karriere und Rekrutierung überwiegend unzureichend auf zunehmende mobile Zugriffe vorbereitet sind. Rund 80% der mobilen Nutzer bemängeln, dass Karriereangebote nur unzureichend mobil optimiert sind. Nur 10% (Recruiting Trends 2013) bzw. 7% (Interne Studie Monster 2013) der Unternehmen geben an, auf mobile Nutzer im Bereich Karriere und Rekrutierung vorbereitet zu sein, über 40% wissen es nicht genau oder haben noch keine Planung dazu. Stellenanzeigen und Karriereseite sollten „responsive“ oder „liquid“ gestaltet sein, um ein einheitliches und lesbares Bild über sämtlich Browsergrößen zu gewährleisten. Im Idealfall ist der Karrierebereich und die Webseite des Unternehmens nach den Prinzipien von „mobile first“ aufgebaut. Auch wenn sich noch wenige Kandidaten tatsächlich über mobile Geräte in Deutschland bewerben, was unter anderem der Deutschen „Anschreibe-Kultur“ zuzuschreiben ist, wird die Suche und Informationsselektion über mobile Geräte ein wichtiger Teilfaktor des Bewerbungspfads für aktive und passive Kandidaten. Das Internet selbst wird zunehmend zu einem mobilen Inhalt. Dh. nicht die mobile Nutzbarkeit ist ein Teilaspekt des Webangebots, sondern das Web selbst ist ein Teilbereich des Mobilangebots und die mobilen Geräte sind das primäre Nutzungsszenario.

Dabei ist die Technologie die notwendige Basis, im Vordergrund stehen aber die Einfachheit der Nutzung und der eindeutige Mehrwert für den Anwender. Nicht die kompletteste und funktionsreichste Applikation gewinnt die meisten Anwender, sondern diejenige, die am einfachsten zu bedienen ist und den höchsten Nutzen spendet. Aufgrund der unterschiedlichen mobilen Ökosysteme wie Android, iOS und Windows Mobile werden dabei so genannte Web-Apps immer attraktiver, da diese Plattform übergreifend arbeiten – man pflegt und entwickelt nur ein System. Oftmals wird hierfür im Web eine „m.“ Subdomain genutzt.

Nutzungsverhalten von Anwendern im Sozialen Netz (Social Web Usage Patterns)

01 Apr
1. April 2013

Veränderungen im Sozialen Netz

Verschiedene Studien kommen zu dem Ergebnis, dass bis Ende 2012 weltweit fast 1,5 Milliarden Internetnutzer in Sozialen Netzwerken und Online-Communities aktiv waren. Für Unternehmen ergeben sich durch das „Social Web“ neue Chancen und Potentiale, wie die Nutzung von Online-Communities als Informationsquelle und als Instrument, um mit Kunden und Anwendern direkter zu kommunizieren und zu interagieren.

Infolge der deutlichen Veränderung des Nutzerverhaltens im Social Web im Vergleich zum passiven „Web 1.0“ kann auch von einem „Social User“ gesprochen werden. Die Infografik zeigt wesentliche Nutzungsszenarien (Nutzerbedürfnisse) und gruppiert diese in vier Aktivitäten. Ein großer Teil der Aktivitäten vollzieht sich in Online-Communities und sozialen Netzwerken.

Die vier Aktivitätengruppen sind (1) „Selbstdarstellen“, das (2) „Speichern und Teilen von Inhalten“, (3) „Kommunizieren“ sowie (4) „Entdecken und Gestalten“. Inhaltlich sind die vier Gruppen nicht überschneidungsfrei, sondern zeigen viele Schnittmengen. So dient bspw. „Bewerten & Kommentieren“ zwar der Kommunikation, ist aber gleichzeitig auch ein Instrument der Selbstdarstellung. „Kollaborieren“ ist eine gestalt

erische Aktivität, gleichzeitig werden aber auch Inhalte geteilt und in gewisser Weise kann auch Kollaboration der Selbstdarstellung dienen. „Social Games“ sind in jedem Fall auch ein Instrument der Kommunikation und um sich mit anderen Nutzern auszutauschen.

Vgl. Janzik (2011), Motivanalyse zu Anwenderinnovationen

Change in the Social Web

Several studies report globally 1.5 Billion active users in social networks and online communities until the end of 2012. For companies the “Social Web” offers new opportunities and potentials to establish a more direct communication and interaction with customers and users. Online communities are an ideal source of information and to start interaction.

As consequence of the changed usage patterns in the Social Web compared to the passive “Web 1.0” we will use the term “Social User”. The infographic  visualizes the most important scenarios of use (needs) and groups these into four activities. The majority of these activities take part in online communities and social networks.

The four groups of activities are (1) “self-presentation”, (2) “store & share”, (3) “communicate” as well as (4) “discover & create”.  The four groups are not free of content related overlaps and show several intersections. E.g. “rate/review/comment” is an important part of communication, but also an instrument of self-presentation. “Collaboration” is a creative activity, but at the same time content and ideas are shared. Somehow “collaboration” is also a way of self-presentation. “Social games” support not only self-presentation, but also communication and exchange with other users.

(Janzik, 2011, Motivanalyse zu Anwenderinnovationen)

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